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[Description]
The creativity support tools can enhance the hands-on multidisciplinary learning experience by drawing interest in the process of creating the outcome. We present AutomataStage, an AR-mediated creativity support tool for hands-on multidisciplinary learning. AutomataStage utilizes a video see-through interface to support the creation of Interactive Automata. The combination of building blocks and low-cost materials increases the expressiveness. The generative design method and one-to-one guide support the idea development process. It also provides a hardware see-through feature with which inside parts and circuits can be seen and an operational see-through feature that shows the operation in real-time. The visual programming method with a state transition diagram supports the iterative process during the creation process. A user study shows that AutomataStage enabled the students to create diverse Interactive Automata within 40-minute sessions. By creating Interactive Automata, the participants could learn the basic concepts of components. See-through features allowed active exploration with interest while integrating the components. We discuss the implications of hands-on tools with interactive and kinetic content beyond multidisciplinary learning.
The creativity support tools can enhance the hands-on multidisciplinary learning experience by drawing interest in the process of creating the outcome. We present AutomataStage, an AR-mediated creativity support tool for hands-on multidisciplinary learning. AutomataStage utilizes a video see-through interface to support the creation of Interactive Automata. The combination of building blocks and low-cost materials increases the expressiveness. The generative design method and one-to-one guide support the idea development process. It also provides a hardware see-through feature with which inside parts and circuits can be seen and an operational see-through feature that shows the operation in real-time. The visual programming method with a state transition diagram supports the iterative process during the creation process. A user study shows that AutomataStage enabled the students to create diverse Interactive Automata within 40-minute sessions. By creating Interactive Automata, the participants could learn the basic concepts of components. See-through features allowed active exploration with interest while integrating the components. We discuss the implications of hands-on tools with interactive and kinetic content beyond multidisciplinary learning.
[Publications]
Jeong, Y., Cho, H., Kim, T., and Nam, TJ. (2023) AutomataStage: an AR-mediated Creativity Support Tool for Hands-on Multidisciplinary Learning. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). Association for Computing Machinery, New York, NY, USA, Article 732, 1–16. https://doi.org/10.1145/3544548.3581408
Jeong, Y., Cho, H., Kim, T., and Nam, TJ. (2023) AutomataStage: an AR-mediated Creativity Support Tool for Hands-on Multidisciplinary Learning. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). Association for Computing Machinery, New York, NY, USA, Article 732, 1–16. https://doi.org/10.1145/3544548.3581408
정윤우, 남택진.(2022).융합 교육을 위한 태블릿 증강현실 기반 인터랙티브 오토마타 제작 시스템.한국디자인학회 학술발표대회 논문집,(),192-197.