[Description]
Efforts to improve the physical activity experiences of visually impaired individuals have been made across various fields, including assistive technology and HCI. This study proposes the Sonic-Badminton system to explore the impact of a movement game using augmented sound on the physical activity experiences of visually impaired individuals. Sonic-Badminton is a movement-based game system that uses augmented sound to convey a virtual shuttlecock, enabling visually impaired individuals to experience badminton. To understand the value that an augmented sound game brings to the physical activity experiences of visually impaired individuals, user evaluations were conducted with both visually impaired and non-impaired individuals. The results revealed that the augmented sound movement game is not only enjoyable for visually impaired individuals but also fosters their social interactions. This research identified design requirements through literature reviews and initial interviews with visually impaired individuals, and developed an augmented sound movement-based game that can be used on mobile devices. The impact of the augmented sound game on the physical activity experiences of visually impaired individuals was examined through user evaluations. Finally, based on the evaluation results, considerations for designing augmented sound sports games for visually impaired individuals were proposed.
[Publications]
김신, 이건표, 남택진, "시각장애인을 위한 증강현실 배드민턴 게임 디자인 = Designing Augmented Badminton Game for the Visually-Impaired People", 한국디자인학회 봄 국제학술대회, 국민대학교, KO, 2015.05.16
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